PUBG 7.3 Live On PC: Patch Notes Adjust Explosives and Vehicles
After previously being live for several days on test servers, PUBG"s Update 7.3 has gone live for all PC players.
In terms of gameplay, the update gives players the ability to throw C4 explosives, as well as changing the way that vehicles behave when they run out of health. Instead of immediately exploding, players now have a few seconds to escape the burning wreck before it goes up, though this change does not apply to boats or motorcycles.
Update 7.3 also adds an Esports tab to the in-game menu which allows players to participate in the returning Pick 'Em Challenge, where they compete for prizes by choosing winners in competitive PUBG. The Grand Finals in the PUBG Continental Series will come next week, running from June 25 to July 5, where 16 teams will compete for a share of the prize pool of $200,000.
A console release of Update 7.3 will follow on June 23 for PS4 and Xbox One.
Full patch notes below:
GameplaySeason 7 Vehicle Balance
Vehicles are crucial tools on the Battlegrounds, and for a while now there’s been some frustration around dying instantly when your vehicle explodes. This patch seeks to add some more realistic survivability to how vehicles take damage and gives players a small window to bail out before the final explosion takes place.
Explosion Mechanic Changes
Vehicles no longer explode instantly upon reaching 0 HP. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds
Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc.
Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now)
Additionally, vehicles will no longer receive increased collision damage when they’re rolled over
Vehicle Damage Changes
Most vehicles now have multiple damage zones which apply different damage multipliers
Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima
All other vehicles receive damage as before, equally regardless of area hit
Damage zones:
Engine – 100% Damage
Engine area, usually located at the front
Body – 75% Damage
Front and rear doors, rear and bottom sides of body
Roof – 50% Damage
Roof panel, roof pillars, seats, mirrors
Boat Armor Upgrade
Boats are now granted 5 static damage reduction
New Throwable: C4
C4 is an interesting and powerful new tool that gives players new ways to strategically flush out timid opponents. With a massive 25 meter effective radius and damage that can penetrate cover, you’ll be wanting to run away when you hear this beeping brick of boom. A quick note about C4, we don’t intend this to be just another throwable. It has a pretty short range, but can be used to cut off enemy entry into a building or new zone, or as mentioned above can force enemies out of their safe positions.
C4 will start beeping and automatically detonate 16 seconds after being thrown
Detonation cannot be stopped or activated early
There is a warning LED on the C4 and audible beeping with increasing intensity, clearly audible inside the damage radius which warns you of the upcoming explosion
C4 sticks to most surfaces, including vehicles
It doesn’t stick to players
Effective damage radius is 25 metres, with a lethal damage radius of 15 meters
Damage extends vertically, but with slightly less range (lethal radius of 12.5 meters vertically)
The shockwave emitted from the explosion is so powerful it damages all enemies within its radius, even if they’re behind cover
Due to the weight of the C4 you can’t throw it far and you can’t carry many
Found as world loot and in Care Packages on Erangel, Miramar, Vikendi and Sanhok
C4 will be added to Training Mode at a later date
Spike Trap
Spike traps aren’t quite as effective as we hoped, so we’re increasing their length by 50% to make those trapped choke points more difficult to get around.
Spike Trap length increased by 50%
Vikendi Loot Balance
Increased DMR spawns slightly
Parachute Follow Feature
Added parachute follow to help teammates land together.
This feature was temporarily removed after its addition in Update 6.2 due to some technical issues which have now been resolved.
During the pre-match countdown, follow UI will be shown at the bottom left of the screen.
Open the map to select a teammate to follow.
You can still select a teammate to follow up until exiting the plane.
After selecting a teammate to follow, you can cancel on the map screen, or also by holding F while in the plane, or while actively following a player in your parachute.
If you’re obstructed by terrain or an object, your follow will be cancelled.
A new icon has been added to better highlight the “Disable Follow” option
Esports Tab
The new menu will include an overview, standings, and the next Pick’Em Challenge. The menu will be available through July, so be sure to stop back often to check out what’s happening with PCS1 and PUBG Esports!
Menu Breakdown
Overview: An Introduction to PCS1 and the Pick’Em challenge, along with match schedule for the event
Teams: All participating teams and their players can be found here, including individual player stats updated daily. Click regions and teams for more info
Standings: Up to date standings with a per region breakdown (APAC, Asia, North America, and Europe)
Pick’Em Challenge: Event page for the PCS Pick’Em Challenge where you can vote on who you think will take home the event victory. All details can be found here on how to participate for a chance to unlock exclusive rewards. We’ll also be sharing a separate announcement with more details before this goes live
Vikendi
Train Line Adjustments
Train System Improvement
We’re glad so many of you are enjoying the updated Vikendi!
To help put more focus on the train system, we’ve added another line, additional stops, and some visual and audio improvements to let you know when your trains arrive and depart. We’ve added some more DMRs and some scenery changes to end out the season as well.
Added new train line
Towards the center of the map, we’ve added another train line spanning vertically to help better connect the whole system and make it easier to move across the map.
Improvements to existing lines
We’ve put a bigger focus on longer routes, lengthening existing train lines which should help players travel a substantial distance, without having to change trains multiple times
Stations and signals
Trains will now move through two stations before changing direction, to give you some more time to catch up and jump on
New flashing traffic lights and unique arrival and departure sounds will now alert you to arriving and departing trains
Additional Cover
Added more tree and rock cover in towns and regions where it was lacking
Dinoland
Artificial geysers have been added to Dinoland
Loot Balance
Increased DMR spawns slightly on Vikendi
UI/UX
Network debug stats have been moved slightly
System pop-up message has been improved to display much more smoothly
Tommy Gun icon has been updated to more accurately represent the weapon
Changed logos for the 6x Scope and Shotgun Chokes
Network Statistics Data
A new Network Statistics Data Collection option has been added to help troubleshoot certain network issues and send relevant data back to PUBG
This is DISABLED by default
Performance
Reduced instances of FPS hitching/stuttering which could occur when first opening your inventory in-game
Survivor Pass: Cold Front
We’re nearing the end of Survivor Pass: Cold Front, so complete those missions, unlock rewards and spend your remaining your coupons.
The third season mission track is now available.
Survival Pass: Cold Front ends July 15th 0200 UTC
After this, Premium Pass purchases won’t be available and you won’t be able to activate level up coupons.
Grace period
From July 15th 0200 ~ before the July 22nd maintenance, players will be able to claim unclaimed rewards in the results page
The Coupon Store is available until the grace period ends, with any remaining coupons
Coupon store
Coupons can be spend in the coupon shop until July 22nd maintenance
Unused coupons will NOT be available after July 22nd maintenance
Ranked Mode
There are lot of questions when the Ranked season end and what rewards are available. We’ll be sharing more details on rewards closer towards the end of the season.
The current Ranked season will end with maintenance on July 22nd, with a new season commencing immediately after completion of maintenance
A timer will appear on the Ranked lobby screen one week prior to season end, so you can quickly see how much time is left
Ranked Rewards
Ranked Season 7 rewards will be given out the first time a player logs in to the game after Season 8 is live
Ranked Season 7 rewards are determined by the highest Rank Tier a player is holding at the end of Season 7 in either queue
Players who are on the Top 500 Leaderboards at the end of the season will receive bonus rewards
To clarify some confusion due to some ruleset info not being included in Update 7.2 patch notes, we’d like to let you know that the M249, DBS and Spike Trap intentionally do not spawn in Ranked Mode.
Custom Match
Observing UI improvement
Auto (combat) spectate system (Ctrl + Z)
Use the hotkey to spectate players combat scenes by priority. This cannot be used when in freecam or follow cam
Switch to attacker’s perspective (Ctrl + X)
Can be used while using the auto spectate system
Switches to the most recent attacker who has attacked the player being observed
Cannot be activated while using Freecam or Follow Cam
New item visual effects
Observing a player who uses a throwable or healing item now displays a new visual effect
Increased team color visibility
Team color UI visibility improved
Team colors may seem slightly darker than before, with the added shadow
Custom Match List Overhaul
The custom match list page now displays matches of all game modes on one page
Skins & Items
New items
Swimsuits #1
CHECKERED SUMMER SET (Including Victory dance 20 emote)
RETRO FERN SET
Summer Bikini (Black)
Swimsuits #2
POLKA DOT SUMMER SET
RETRO SUMMER SET
PCS1 2020
PCS1 COMBAT SET
PCS1 CLOTHING SET
Weapon Skin – 3 Items
Emote – 1 Item
Emotes
Use Your Brain
Rev It Up
Victory Dance 17
Victory Dance 18
Sales period
Swimsuits #1 : 7/1 – 8/26
Swimsuits #2 : 7/15 – 8/26
Esports PCS#1 : 6/17 – 7/2
Emotes – 4 items : 20/6/24
Bug Fixes
Gameplay
Fixing an issue where the mouse cursor would stay onscreen while playing War Mode
Fixed an issue where sometimes weapons would clip through a player’s back while they were a passenger in a vehicle
Fixed the issue with boat/aquarail heaving awkwardly when hit by a throwable.
Fixed an issue which prevented leaning/peeking from working while crouched and using consumables
Fixed an issue where the appearance of AR and DMR compensators were swapped when attached to the MK14/SKS
UI/UX
Fixed an issue which displayed the wrong system message when declining a party invite
Fixed an issue with the Parachute Follow feature and the interaction UI not displaying a player’s correct keybinds in certain situations
Fixed a localization issue with the Mirado in the Last Match tab
Fixed the abnormal system message in certain language option.
Skins & Items
Fixed a visual issue with PGI Title Wraps
Fixed the issue with character’s finger displayed abnormally when equipping ‘The Chain’ skin in character customization screen.
Fixed an issue where the camera was not locked in place on the preview screen for weapon skins, or item crates
Fixed a visual issue with High Waisted Shorts
Replay System
Fixed an issue with incorrect team color/patterns displayed in replays
Fixed the issue where buildings destroyed by the Black Zone on Karakin weren’t marked as destroyed when moving through replay timelines
The replay system has been updated. Replay files from previous updates are now unavailable for use.
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